Double vs. Int — Why Double can store a larger number if they’re both 64-bit? Accuracy? (BONUS: CGFloat) — Swift

Javid Poornasir
5 min readApr 30, 2022

A DOUBLE can store a larger number because Double uses EXPONENTS to represent the number it stores, which allows Doubles to store #s up to infinity. The INT type does NOT use EXPONENTS to represent the number it stores.

Consider the 2 lines of code below:

Now print the “i” property (of type INT) to the console & you’ll see:

The INT property ‘i’

Now print property “d” (of type DOUBLE) & you’ll see it prints out in the form of an EXPONENT.

The DOUBLE property ‘d’

The DOUBLE prints out the number it stores in the form on an exponent.

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MEMORY

The DOUBLE & the INT both still use 64-bits of memory:

  • DOUBLE — represents a 64-bit floating-point number
  • INT — — — represents a 64-bit integer

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ACCURACY / PRECISION

DOUBLE is LESS PRECISE than INT

INT is 100% PRECISE

Although a DOUBLE can store a larger #, it is also LESS ACCURANT, & this is true for large & small values. Values stored in an INT; however, are always 100% ACCURATE.

REGARDING THE SCREENSHOTS BELOW:

— THE PROPERTY i:

  • stores the INT value 9223372036854775807, which is the largest value an Int( ) can store. An overflow would occur if you were to change its last # from a 7 to an 8.

— THE PROPERTY d:

  • “d” is initialized w/ the same value ‘i’ was initialized with, but “d” will change & will instead store the # shown in LINE 143 (the last # changes an 8)

L141’s value printed (the INT “i”) to the console doesn’t show anything unusual nor different than the value we wanted to store in the ‘i’ property:

Line 141’s INT property ‘i’

L142's value printed to the console results in the exponent shown below, which isn’t a 100% precise representation of value we intended to store in the “d” property:

L142’s value

If you were to print L143’s value to the console instead, you’ll see it is also different than L142’s:

L143’s value

“The precision of a floating-point value is proportional to its magnitude. The larger a value, the less precise.” — Jesse Squires

Floating-point numbers (such as Double, Float, CGFloat, etc.) will not always return 100% accurate results (due to issues caused by rounding) before and/or after arithmetic operations are applied to it.

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BONUS — CGFLOAT:

CGFloat, like Double, can represent a floating-point number up to infinity. CGFloat usually holds 64-bits to store data, but it will use 32-bits if the type of device / platform / architecture running the code warrants it, as shown in the screenshot below.

#Xcode #CGFloat #Float #Double
#DoublePrecision #IEEE-754

Swift 5.5 allows CGFloats & Doubles to be used interchangably (ie. You may now multiply a CGFloat by a Double, etc).

Below, we use CGFloat( ). Notice the Double( ) & the CGFloat( ) printed the same representation to the console. These printed values would have differed if I had compiled the code from a 32-bit architecture.

#Int #Double #CGFloat #CoreGraphics

FOOD FOR THOUGHT — ACCURACY / PRECISION:

Although both printed the same value, only the Double was issued a warning, but this does not mean the CGFloat’s value is more precise. Double is a native Swift type & CGFloat is not. I believe the compiler may not know enough about CGFloat, resulting in CGFloat not receiving the warning.

A CGFloat will not always be 100% accurate before and / or after arithmetic operations are applied to it (due to issues caused by rounding), but sometimes it will. Examples of such operations include — addition, multiplication, converting a CGFloat( ) to a Float( ), etc.

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REFERENCES:

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RECOURCES:

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And many thanks to Jimmy Andersson, a friend who has been helpful throughout the past years as the Swift ecosystem has continued to grow.

Buy his recent work online or in bookstores worldwide:

#JimmyAndersson. #amazon.com/Statistical-Analysis-Swift-Predictions-Platforms/dp/1484277643

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